
Defined
An interactive exhibit that turns personal connections to literature into shared experiences
Lead experience Designer
2-member team
USC Performing Arts Committee Event, Spring 2025
Project description:
Designed and built 2 core interactive installations aimed at fostering reflection and connection among visitors to interactive production celebrating the power and significance of literature
Capsules of Thought
Visitors write a response to a meaningful prompt related to literature and place it in a gumball machine container. Then they receive someone else’s response as a gift that fosters connection and expanded perspective
Your “Definition
A reflective exercise in which visitors select a word that defines them. They then place a film disk into a projector that illuminates their chosen word and physically step into its light, shining the word on themselves to highlight the power of a single word
Skills:
Design
Fabrication
Interactive
Community Building
Cohort
A social game that challenges strangers to
uncover a shared connection
Experience Designer, 3D Modeler
4-person team
Designing Live Experiences class project, Spring 2024
Project description:
Developed a comprehensive plan for a live experience designed to combat post-college loneliness by fostering meaningful
connections. Tasks included market research, experience design, sensory engagement, creating a refined drawing set, defining interactive elements, building a digital 3D prototype, budget planning, and branding. See slide show and 3D video tour.
Cohort Immersive Experience
Inspired by the card game We’re Not Really Strangers, Cohort
serves as an interactive extension of its concept, transforming
passive conversation into a fully immersive, real-world
experience. Visitors have one thing in common with someone
else but only 30 minutes to discover it! The experience scales to groups of four, eight, or more, creating a dynamic and engaging social challenge.
Physical Space Design
Multi-level clubhouse with designated rooms for each stage of
the Cohort experience as well as follow-on social meet ups
based on shared interests
Skills:
Business
Sketchup 3D
Strategy
Community Building
Brothers in Blood
Projectile vomit rig for film production
Special Effects Designer
Trojan Filmmakers Club, Spring 2024
Project description:
Designed and built a variety of special effects for student short film
Projectile vomit rig (primary effect)
A low-tech device that used a tube, mashed berries, and a
person manually blowing on the other end of the tube to
simulate projectile vomit.
Additional effects
Fabricated materials to look like realistic intestines, human flesh, and blood
Skills:
Film
Fabrication
Death Goes on a Date
Prop flower that instantly wilts when touched
Special Effects Designer
USC Brand New Theatre One Acts Festival, Fall 2024
Project description:
Designed and built a unique special effect flower that wilts when the character Mors, the Roman personification of death, touches it.
Skills:
Theatre
Fabrication
Falsettos
Designed props including puppet bases, oversized utensils, and a breakaway silk
Props Co-Designer
USC Musical Theatre Repertoire, Fall 2024
Project description:
Assisted with the overall creative vision for the props as well as
construction. Built the base of the puppets, large toy like utensils, and a split away red silk for use in the full-length musical production.
Skills:
Design
Theatre
Fabrication







