Defined

An interactive exhibit that turns personal connections to literature into shared experiences

Lead experience Designer

2-member team

USC Performing Arts Committee Event, Spring 2025

Project description:

Designed and built 2 core interactive installations aimed at fostering reflection and connection among visitors to interactive production celebrating the power and significance of literature


Capsules of Thought

Visitors write a response to a meaningful prompt related to literature and place it in a gumball machine container. Then they receive someone else’s response as a gift that fosters connection and expanded perspective

Your “Definition

A reflective exercise in which visitors select a word that defines them. They then place a film disk into a projector that illuminates their chosen word and physically step into its light, shining the word on themselves to highlight the power of a single word

Skills:

Design

Fabrication

Interactive

Community Building

Cohort

A social game that challenges strangers to

uncover a shared connection

Experience Designer, 3D Modeler

4-person team

Designing Live Experiences class project, Spring 2024

Project description:

Developed a comprehensive plan for a live experience designed to combat post-college loneliness by fostering meaningful

connections. Tasks included market research, experience design, sensory engagement, creating a refined drawing set, defining interactive elements, building a digital 3D prototype, budget planning, and branding. See slide show and 3D video tour.


  1. Cohort Immersive Experience

    Inspired by the card game We’re Not Really Strangers, Cohort

    serves as an interactive extension of its concept, transforming

    passive conversation into a fully immersive, real-world

    experience. Visitors have one thing in common with someone

    else but only 30 minutes to discover it! The experience scales to groups of four, eight, or more, creating a dynamic and engaging social challenge.


  2. Physical Space Design

    Multi-level clubhouse with designated rooms for each stage of

    the Cohort experience as well as follow-on social meet ups

    based on shared interests

Skills:

Business

Interactive

Interactive

Interactive

Sketchup 3D

Strategy

Community Building

Brothers in Blood

Projectile vomit rig for film production

Special Effects Designer

Trojan Filmmakers Club, Spring 2024

Project description:

Designed and built a variety of special effects for student short film


  1. Projectile vomit rig (primary effect)

A low-tech device that used a tube, mashed berries, and a

person manually blowing on the other end of the tube to

simulate projectile vomit.


  1. Additional effects

Fabricated materials to look like realistic intestines, human flesh, and blood

Skills:

Film

Practical Effects

Theatre

Theatre

Fabrication

Death Goes on a Date

Prop flower that instantly wilts when touched

Special Effects Designer

USC Brand New Theatre One Acts Festival, Fall 2024

Project description:

Designed and built a unique special effect flower that wilts when the character Mors, the Roman personification of death, touches it.

Skills:

Theatre

Fabrication

Practical Effects

Arduino

Arduino

Falsettos

Designed props including puppet bases, oversized utensils, and a breakaway silk

Props Co-Designer

USC Musical Theatre Repertoire, Fall 2024

Project description:

Assisted with the overall creative vision for the props as well as

construction. Built the base of the puppets, large toy like utensils, and a split away red silk for use in the full-length musical production.

Skills:

Design

Theatre

Fabrication